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<title>jharford's CGPortoflio Gallery</title>
<link>http://jharford.cgsociety.org/gallery/</link>
<description>jharford's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Tattootress</title>
	<link>http://jharford.cgsociety.org/gallery/827265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1258696722_small.jpg"><br><br>This may never see further work, A 3d concept for a portrait piece. ]]>
	</description>
	<pubDate>Thu, 19 Nov 2009 23:58:43 +0000</pubDate>
	</item>
	<item>
	<title>Portrait of Ella</title>
	<link>http://jharford.cgsociety.org/gallery/794016</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1249726998_small.jpg"><br><br>Ella was a long project, now coming to completion. I modeled her from top to toe in max/zbrush and textured her with 4 and 8k textures in photoshop. She was rendered in mental ray , my favourite renderer.]]>
	</description>
	<pubDate>Sat, 08 Aug 2009 05:23:19 +0000</pubDate>
	</item>
	<item>
	<title>Foosball table asset 2</title>
	<link>http://jharford.cgsociety.org/gallery/725378</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1233507689_small.jpg"><br><br>A foosball table digital asset created for sale through ShineFX.<br />
Advertising shot.]]>
	</description>
	<pubDate>Sun, 01 Feb 2009 10:53:40 +0000</pubDate>
	</item>
	<item>
	<title>Foosball table asset</title>
	<link>http://jharford.cgsociety.org/gallery/725377</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1233507130_small.jpg"><br><br>A foosball table. Digital asset created for sale through ShineFX.<br />
]]>
	</description>
	<pubDate>Sun, 01 Feb 2009 10:52:13 +0000</pubDate>
	</item>
	<item>
	<title>Ikusa Legends mod</title>
	<link>http://jharford.cgsociety.org/gallery/718274</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875725_small.jpg"><br><br>What started out as a small mock up for a mod idea led to the production of a full scale character. This maui warrior was built in xsi and zbrush and brought into the cryengine 2 where the screenshots were taken. <br />
<br />
The polycount sits at 10,000 tris with 2 x 1024 base texture maps.]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:42:08 +0000</pubDate>
	</item>
	<item>
	<title>Ikusa Legends mod 2</title>
	<link>http://jharford.cgsociety.org/gallery/718275</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875746_small.jpg"><br><br>What started out as a small mock up for a mod idea led to the production of a full scale character. This maui warrior was built in xsi and zbrush and brought into the cryengine 2 where the screenshots were taken. <br />
<br />
The polycount sits at 10,000 tris with 2 x 1024 base texture maps.]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:42:30 +0000</pubDate>
	</item>
	<item>
	<title>Skating is a way of life</title>
	<link>http://jharford.cgsociety.org/gallery/716587</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231549355_small.jpg"><br><br>I skated to relax, to feel accomplishment, to work towards small goals while building on the big picture. Much like when I work in digital art, skateboarding focuses my mind and let's me see things from a new angle, deconstruct them and piece them together.<br />
<br />
Created in XSI, using the absolutely fantastic T2S shaders on every object. This two week project saw the creation of a full skateboard, down to the last little bearing ball and kingpin bolt.<br />
<br />
Featured on Xsi community forums and 3dTotal, I'm proud of the reception the project received. The detail was not in vain either, as a construction render was made for a skateboarding clothing company. <br />
<br />
More details on the models creation are in subsequent images, and my website.]]>
	</description>
	<pubDate>Fri, 09 Jan 2009 19:02:37 +0000</pubDate>
	</item>
	<item>
	<title>Skating is a way of life 2</title>
	<link>http://jharford.cgsociety.org/gallery/716589</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231550055_small.jpg"><br><br>I skated to relax, to feel accomplishment, to work towards small goals while building on the big picture. Much like when I work in digital art, skateboarding focuses my mind and let's me see things from a new angle, deconstruct them and piece them together.<br />
<br />
Created in XSI, using the absolutely fantastic T2S shaders on every object. This two week project saw the creation of a full skateboard, down to the last little bearing ball and kingpin bolt.<br />
<br />
Featured on Xsi community forums and 3dTotal, I'm proud of the reception the project received. The detail was not in vain either, as a construction render was made for a skateboarding clothing company.<br />
<br />
More details on the models creation are in subsequent images, and my website. ]]>
	</description>
	<pubDate>Fri, 09 Jan 2009 19:14:17 +0000</pubDate>
	</item>
	<item>
	<title>Sony Laptop - Photoreal</title>
	<link>http://jharford.cgsociety.org/gallery/718272</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875533_small.jpg"><br><br>It was a snowy morning in southern germany, the heat was on high and my roommate was playing Jazz. I could think of nothing better to do than dive into a project modeling and rendering my new laptop. The amount of reference certainly drove the modeling and surfacing quality and I was happy with the realism mental ray allowed me to achieve. ]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:38:56 +0000</pubDate>
	</item>
	<item>
	<title>Design Classics - The furniture collection</title>
	<link>http://jharford.cgsociety.org/gallery/718269</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875349_small.jpg"><br><br>A bit of a design lover, I pay homage to great designers of the past and present in this piece. The models are being used in an architectural design assets package.]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:35:54 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen Interior render - Mental ray</title>
	<link>http://jharford.cgsociety.org/gallery/718265</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875173_small.jpg"><br><br>Kitchens are wonderful, they are filled with design and can be beautiful and functional places to cook, eat or converse. <br />
In this personal piece I experiment with design ideas for my kitchen layout. Rendering in mental ray. ]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:33:00 +0000</pubDate>
	</item>
	<item>
	<title>Cola Bottles - The lineup</title>
	<link>http://jharford.cgsociety.org/gallery/716582</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231547958_small.jpg"><br><br>Some people go the coffee route, I went the the coke way. It helped me through university, late nights and tough times. Luckily now I have tea and my wife and I barely touch the fizzy stuff. <br />
<br />
After purchasing XSI, I created the coke bottles as a way to test a multitude of features and workflows in the product. Things like, particles systems, the render tree, poly modeling, mental ray 3.6 and compositing. <br />
<br />
The final images were rendered in mental ray with post work in photoshop.]]>
	</description>
	<pubDate>Fri, 09 Jan 2009 18:39:21 +0000</pubDate>
	</item>
	<item>
	<title>Kitchen interior Render 2 - Mental ray</title>
	<link>http://jharford.cgsociety.org/gallery/718267</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875237_small.jpg"><br><br>A few more shots of the kitchen design. Plans are to incorporate new models and design elements at later dates. ]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:34:00 +0000</pubDate>
	</item>
	<item>
	<title>Walking Away</title>
	<link>http://jharford.cgsociety.org/gallery/718264</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231875055_small.jpg"><br><br>Walking away started out as a procedural texturing test in mental ray. A way to learn the render engine, and procedural texture generation. It evolved into a scene that I could relate to and I decided to turn it into an illustration. <br />
I was lucky enough to receive a plug and Cgtalk award for the piece.]]>
	</description>
	<pubDate>Tue, 13 Jan 2009 13:31:01 +0000</pubDate>
	</item>
	<item>
	<title>Rick 'Whipslash' Bane</title>
	<link>http://jharford.cgsociety.org/gallery/717167</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231685976_small.jpg"><br><br>Originally created for the Ikusa legends mod, of which you can see other images here in my portfolio. Rick is a master of portals. I time lord if you will. He is sworn to protect the world from otherworld enemies utilizing the fabled timegates. <br />
<br />
I modeled the low poly in XSI and sculpted the high resolution in zbrush. Parts of his outfit were modeled in XSI also, like the gun, belt and hat. ]]>
	</description>
	<pubDate>Sun, 11 Jan 2009 08:59:38 +0000</pubDate>
	</item>
	<item>
	<title>Rick 'Whipslash' Bane 2</title>
	<link>http://jharford.cgsociety.org/gallery/717168</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231686122_small.jpg"><br><br>Originally created for the Ikusa legends mod, of which you can see other images here in my portfolio. Rick is a master of portals. I time lord if you will. He is sworn to protect the world from otherworld enemies utilizing the fabled timegates. <br />
<br />
I modeled the low poly in XSI and sculpted the high resolution in zbrush. Parts of his outfit were modeled in XSI also, like the gun, belt and hat. ]]>
	</description>
	<pubDate>Sun, 11 Jan 2009 09:02:06 +0000</pubDate>
	</item>
	<item>
	<title>Bust of Constanza Bonarelli 2</title>
	<link>http://jharford.cgsociety.org/gallery/716967</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231626890_small.jpg"><br><br>Bernini has been a favorite artist of mine ever since I discovered his fantastic sculptures in art history class. He was a true artist and his ability to capture fleeting moments, emotions and expressions in his sculptures was to me , unmatched.<br />
<br />
I created the bust in zbrush, starting from a very simple base model. It was later retopologised using zbrush topology reconstruction tools.]]>
	</description>
	<pubDate>Sat, 10 Jan 2009 16:34:53 +0000</pubDate>
	</item>
	<item>
	<title>Bust of Constanza Bonarelli</title>
	<link>http://jharford.cgsociety.org/gallery/716966</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231626849_small.jpg"><br><br>Bernini has been a favorite artist of mine ever since I discovered his fantastic sculptures in art history class. He was a true artist and his ability to capture fleeting moments, emotions and expressions in his sculptures was to me , unmatched. <br />
<br />
I created the bust in zbrush, starting from a very simple base model. It was later retopologised using zbrush topology reconstruction tools.]]>
	</description>
	<pubDate>Sat, 10 Jan 2009 16:34:13 +0000</pubDate>
	</item>
	<item>
	<title>Various speed sculptures</title>
	<link>http://jharford.cgsociety.org/gallery/717035</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231650297_small.jpg"><br><br>Zbrush is really a revolutionary tool. While there maybe many applications out there now that have their own form of sculpting, zbrush still remains king in my eyes. It's brought a whole new level to the cg industry, hobbyists and game developers. It's also made 3d more accessible to new comers, for better or worse. <br />
<br />
These sculptures were created between 3 and 5 hours each for threedy.com ( 3dtotal ) Sculpting challenges. Among others, my sculptures were featured in 3dcreative magazine.]]>
	</description>
	<pubDate>Sat, 10 Jan 2009 23:04:59 +0000</pubDate>
	</item>
	<item>
	<title>Scaral - Bounty Hunter</title>
	<link>http://jharford.cgsociety.org/gallery/716580</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g26/26426/26426_1231547255_small.jpg"><br><br>I created this back in 2002 as an exercise in high quality character modeling and texturing. It was before zbrush really made an impact, and details were modeled directly into the mesh. <br />
<br />
I painted layerered textures to map into a mental ray skin shader. <br />
<br />
The project took one week to finalise as the final image I had clear in my mind.]]>
	</description>
	<pubDate>Fri, 09 Jan 2009 18:27:39 +0000</pubDate>
	</item>
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